Graph Theory and Machine Learning
For my final year project at university, I made a creature generation application written in Rust, which would evolve a population of creatures potentially hundreds of times until the "perfect" creature was found. It was made to compare different optimisation methods and present the best of genetic algorithm, hill climbing, and simulated annealing.
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Similarly to web development, I started making games at a very young age. I have previously taken part in an online 48 hour rapid development competition called Ludum Dare, where you must create a game from scratch in a single weekend. I've ranked in the top 5% of entries every time I've entered, and the games I make always get complimented for their high level of polish. I use GameMaker Studio to create my games, and although it has some major quirks, I have utilised it to the fullest.
Bounty of Corruption •
Manic Mountain •
Escape the Underground •
An IndieWeb Webring 🕸💍